Sakura dungeon floor maps5/27/2023 The room adjoining the lab to the east is also twelve feet above the lab, allowing the Iron Overlord and any guests to oversee the work being done to the rhinos without getting their hands bloody. But sometimes the rhinos are magically tranquilized and carried up the sloping corridor to the lab. Most of the time the place is fairly quiet, observing the four rhinos in their two enclosures. The Iron Overlord (a sorcerer of some power who is never seen outside of his full plate armour) maintains this hillside structure where the rhinoceroses are experimented upon with the goal of producing a breed of brutal war rhinos. It is time to return to the Rhinoceros Containment Caves of the Iron Overlord! This map was originally drawn almost exactly four years ago in a single draft using Sakura Microns (a 03 for the walls, and a 01 for the hatching).Īie! It is already May and I’m still catching up on the backlog from April! Today we are bringing back one of the sillier named maps and re-releasing it under the free commercial use license thanks to the awesome crew that support my work through my Patreon campaign. Here is a small dungeon level set up exactly along those premises – the ruins under Axehead Mound have two entrances – one a collapsed wall section that leads into a chamber, the other a pair of ruin-cluttered stairs that lead into the ruins from a ruined above-ground building. It’s the basis I use for all my “random dungeon” rolling. My default assumption for old school dungeons is that you’ve come across the ruins of something huge and underground – something like the ruined cities of the Elderlings buried in the swamps in the Rain Wilds stories by Robin Hobb. The versions being released today have been upgraded to 1200 dpi and an optional grid has been added. Today we are bringing back “the Ruins under Axehead Mound” from four years ago. It is the end of the month and time to head back into the older maps and dig up a few to re-release under the free commercial license, all thanks to the awesome patrons who support my cartographic wanderings via Patreon. The original primary passage example has been reproduced here (the second from the right), with four more drawn to add variety to the encounter options. The original Descent into the Depths of the Earth was published 40 years ago and included one sample stretch of each of the three sizes of passages. Some portions of these passages are worked to make travel easier, but they are mostly natural and generally fairly straight. Here are five sample stretches of Primary Passages – these passages generally have fairly even flooring, with ceiling heights of 20 to 50 feet (averaging at around 35 feet) and widths generally of 30 to 40 feet. Thus we have sample sections of these passages mapped out to provide more detail when running into drow or sverfneblin patrols These passages lead on for miles and thus only their general routing is typically mapped, but of course, the underdark is not a place you wander expecting to never encounter anything or anyone. These descents are typically marked on the rare maps of these underlands as either primary, secondary or tertiary passages. There are tunnels and passages that lead deep under the land to the ever-dark homes of the various so-called “deep races”.
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